Q&A – Guidance on information heavy games

A lot of my games are quite information-heavy — I run occult investigation scenarios with plenty of clues, documents and the like. I try to provide (and encourage the players themselves to provide) people with summaries and dot points to help make things comprehensible, but I’m wondering what else I can do. I am already […]

Giveaway!

As a celebration of a good workshop at Nine Worlds (write up coming soon) and having over 300 followers/likes between Tumblr and the Facebook page I thought I would have a small giveaway. I am giving one custom Access Tag made by FiftyEleven Cabinetry, as a featured in yesterday’s blog post, to two winners. It […]

Spotlight on IC access aids

[two pictures of a credit card sized wooden tag on a piece of purple string. The first tag has the woodburned inscription “I have CFS and Lyme Disease. My fatigue is making things tough can I have a seat?” The second picture shows the reverse of the tag reading “My fatigue/pain is making it difficult to communicate […]

Lessons I learned

It’s been a few weeks since I ran my one off game New Pathways in Lycanthropy. A brief summary of the game: It was a modern day alternative universe in which Lycanthropes were a new but known phenomenon in our world. The event focused on training for people who work with lycanthropes and then unfolded […]